I started with a Blocking in ZBrush then I sculpted over the Blocking for the face, hands and clothes. I the exported it to Maya to do the Rotopology to then organise my UV maps so I can export my Low Poly model to Substance Painter with my sculpted model to add textures to the clothes and skin. and finally I brought the textured maps to the model in Arnold to Render the model. (Speedy Gonzales belong to the Warner Brothers)